![cities skylines high unemployment not enough workers cities skylines high unemployment not enough workers](https://library.cqpress.com/cqresearcher/file.php?path=/images/CQ_Researcher/r20200417-photo1.jpg)
It should be the dividing the number of people 'employed' by the total number of people actually 'eligible' to be employed. Also this number being off also can throw off the residential demand calculation. This would be ok if people other than m_adults and m_young were never flagged as unemployed.however they can be and it throws off the numbers because those other people are not counted as eligible. It's dividing the number of flagged 'unemployed' by the number of supposedly employable. This is of course is what you see in the screenshot (35%), however there is a logic problem. Num = 341,739 (98366 "young" + 243373 "adults" = total supposedly the number of employable people) Int num2 = (int)(this.m_educated0Data.m_finalUnemployed + this.m_educated1Data.m_finalUnemployed + this.m_educated2Data.m_finalUnemployed + this.m_educated3Data.m_finalUnemployed) Int num = (int)(this.m_youngData.m_finalCount + this.m_adultData.m_finalCount)