- CLONER MODIFIER IN CINEMA 4D PRIME UPDATE
- CLONER MODIFIER IN CINEMA 4D PRIME FULL
- CLONER MODIFIER IN CINEMA 4D PRIME PRO
OBJ now exports the texture in the Color reflectance layerįixed an issue with DXF Export when objects have a “.” in their name
CLONER MODIFIER IN CINEMA 4D PRIME FULL
Mode of the Color Chooser is now passed to the pop-up when clicking on the current colorįixed an issue with loading multiple swatchįixed an issue with Color Chooser pan in image modeįixed an issue with double-click on color value slider in Color Chooserįixed an issue with color swatches in Color Chooserįixed a typo in the name of "Complementary" mode in Color Chooserįixed an issue with saturation when working in Color Wheel modeįixed an issue with reordering color swatches in Color Chooserįixed an issue with Monochromatic mode in Color Chooserįixed and issue with Collision deformer threadingįixed an issue with Shrink Wrap deformer and SDSįixed the URL to order the full Cinema 4D out of the demo versionįixed an issue with soft body dynamics when object is far away from world centerįixed an issue with Alembic Polygon selections
CLONER MODIFIER IN CINEMA 4D PRIME UPDATE
Sketch and Toon is now available in hardware render settingsįixed an issue with artefact on overlapping Sketch and Toon linesįixed an issue with Hair in secondary specular multi-passįixed an issue with Blocksize 128 AES Fileįixed an issue with Collision deformer memory usageįixed an issue with console errors with Character Builderįixed an issue with Weight effector namingįixed an issue with Update Merge material updateįixed an issue with Update Merge and Sky objectįixed an issue with Update Merge material update and UVW tagsįixed an issue with Update Merge and materialsįixed an issue with Update and selection tags In general there have been a lot of stability improvements, functional bug fixes as well as some performance improvements and idea implementations.įixed an issue with Euler filter and track types This update is highly recommended for all R17 users. This is the service update 17.048 for Cinema 4D and BodyPaint 3D R17. MAXON Team Render still image splitting support OGl resolution options for bitmaps in editor Shademap support for stereo images(speeds render up)
Support for sub folders in c4d search pathsīitmap aperture & optical vignetting in V-Ray physical camera Support for 6x1 cubic stereo VR cameras (for Oculus Rift use p.e ) Simplified user interface (optional like vray 3 max) New Dr features (add & release nodes while render, exclude local machine from render) Support for OpenVDB, Field 3d and Vray Volume grid** Vrscene node (loading external vrscene files on render time)**Īdditional vray shaders (vray curvature, vray ray switch, vray user data color, vray user skalar, bercon noise)Ĭlip opacity feature for faster cutout alphas New vrmesh export, with all features, animated vrmeshes, hair and particles in vrmeshes
cube, interactive burn,exposure,highlight, color balance controls (for sure in windows, for OSX depends yet on the V-Ray sdk, for OSx it might come in SP) Sampler-Info-Tex shader as in V-Ray Maya, to read out scene data and use for shading Separate light select layers for render elements (V-Ray light select) Tiles exr and tiff loading (load /unload buckets of bitmaps on demand to save ram) New Object based and unbiased/raytraced (still fast) subsurface scattering option in SSS2 mat and channel, RT compatible Reflection/refraction sets (include /exclude lists) V-Ray Clipper (make easy render time sections of objects or groups of objects) Probabilistic light sampling:a lot faster rendering with huge number of area lights V3 max ray intensity setting (can speed up rendering)Įmbree 2.3 (also dynamic geometry like displacement ,hair, mb, proxies) Min shading rate (can replace subdivision control within one single slider)
CLONER MODIFIER IN CINEMA 4D PRIME PRO
Multifacetted GTR BRDF (ggx pro with tail control) V-Ray RT production rendering in picture viewer and editor biased and unbiased ray tracing methods for choice.įast IPR window (interactive preview render): based on V-Ray RT v3 (cpu or gpu for choice) New default universal render setup for path tracing (BFLC) and IRLC based work, which eliminates the need to set or tune any light or material subdivision, or DMC settings (all done by the V-Ray core). New progressive sampler rendering: see your render within seconds instead of waiting for buckets you see the same render speed as in newest V-Ray Max3.25 faster ray tracing and render performance all parts of V-Ray had been greatly optimized using state of the art ray tracing technology. Została zapowiedziana nowa wersja VRAYforC4D v3.25, a w niej między innymi: